Civilization (video game series)
A long-running turn-based 4X strategy series created by Sid Meier. Players guide a society from ancient times to the future through city-building, research, diplomacy and warfare.
Overview
Civilization is a series of turn-based strategy video games originally designed by Sid Meier. In each game the player controls a nation or people and guides its development across centuries, making choices about settlement, technology, economy, culture and military affairs. The series is a principal example of the 4X model—explore, expand, exploit and exterminate—and is known for long-term planning, layered systems and high replayability.
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4 ImagesCore gameplay
Gameplay is structured around discrete turns. On each turn the player may move and order units, manage cities, set production and research priorities, and interact with other leaders. Common elements across the series include:
- Cities: Cities are the primary production and population centers. They can construct buildings and units, work nearby tiles to gather resources, and generate culture, science and wealth.
- Units: Units include military, civilian and support types. They perform exploration, combat, construction and improvement tasks. Unit behavior and movement are resolved on a tile-based map; specialized units can found cities, build improvements or perform diplomatic missions. See basic guides on units.
- Technology and culture: Research unlocks new units, buildings and abilities, while cultural advancement provides civic options, policies and alternative victory paths. The research and civic systems are central to pacing; for more on the progression systems see technologies.
- Diplomacy and trade: Interaction with rival leaders ranges from peaceful trade and agreements to formal alliances or declarations of war. Later entries often give AI leaders distinct agendas and personalities, affecting negotiations and long-term strategy.
Victory conditions
The series offers multiple ways to win, encouraging varied strategies. Common victory conditions include military conquest, cultural or diplomatic dominance, technological achievements such as a space program, and scoring victory based on accumulated metrics. The availability and rules for each victory type have evolved between installments.
History and notable releases
The original game, often titled Sid Meier's Civilization, was released in the early 1990s and established the core formula. Successive numbered sequels expanded and reworked mechanics: later games introduced new systems such as cultural influence and border mechanics, district-based city planning, changes to map geometry, more detailed diplomacy, and modular expansion packs that add religions, espionage and more. Major numbered releases are commonly referred to as Civilization I through Civilization VI. The series has also produced spin-offs and simplified adaptations for other platforms.
Spin-offs and ports
While the core series has focused on personal computers, there have been several spin-offs and ports. A console- and mobile-focused title, Civilization Revolution, was developed to bring the franchise to broader hardware and interface designs; it was released on platforms including the PlayStation 3, Xbox 360, Nintendo DS and iPhone. Other entries and expansions have been adapted to various storefronts and devices, though the most complete experiences are generally found on desktop systems.
Artificial intelligence and multiplayer
AI leaders in the series have been a focus of iterative improvement. Designers have experimented with scripted personalities, agenda-driven behavior and tactical improvements to make diplomacy and warfare more engaging. In addition to single-player campaigns, multiplayer modes allow human players to face one another either asynchronously or in real time, testing strategies that differ from those used against computer opponents.
Community, modding and legacy
The Civilization series has an active community that produces mods, scenarios, balance patches and total conversions. Modding tools and community resources extend each game's lifespan and encourage experimentation with alternate histories, new civilizations and custom rules. The franchise is widely cited as a defining influence on the 4X genre and on strategy design more broadly. Educators and commentators sometimes use the games to discuss broad historical themes, decision-making, resource management and the consequences of technological change.
Further reading and resources
Readers interested in the designer and the franchise can consult resources on Sid Meier and on the broader civilization theme in games. Practical guides to gameplay elements such as units and technologies are available through official and fan-run sites. Notes on console ports and platform-specific versions can be found in materials covering releases for the PlayStation 3, Xbox 360, Nintendo DS and iPhone. Community forums and mod repositories remain valuable for learning advanced strategies and for locating user-created content.
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AlegsaOnline.com Civilization (video game series) Leandro Alegsa
URL: https://en.alegsaonline.com/art/20613