iPhone (Apple smartphone series)
A line of smartphones by Apple introduced in 2007 that combined touch-driven interfaces, mobile computing, multimedia and an app ecosystem centered on iOS and the App Store.
The iPhone is a family of smartphones introduced by Apple Inc. in 2007. It is a modern smartphone that integrates telephony, internet access and portable media playback while providing many capabilities formerly reserved for a personal computer. As a mobile phone, it supports voice calls and text messaging and relies primarily on wireless networks for connected services. The device lineup has expanded into multiple sizes and product families, and models differ in display size, processor performance, camera systems and battery capacity.
Image gallery
5 ImagesDesign and hardware
From the outset the iPhone emphasized a large capacitive touchscreen and a minimalist set of physical controls. The user interface is driven by finger-based gestures and a software keyboard rather than the many hardware keys common on earlier phones made by companies such as Motorola and Nokia. Apple popularized multi-touch interactions that allow tapping, swiping and pinching, a set of gestures often discussed under the term multi-touch. Over successive generations Apple has improved display panels, processors, camera modules and wireless radios. Many modern models include multiple camera lenses, depth sensors and image-processing features, as well as sensors for orientation, proximity and facial recognition.
Connectivity and media
iPhones connect to the internet via cellular data and Wi‑Fi, and they can sync media and files with a computer when required. The device also combines features of earlier portable media players: like the iPod, an iPhone plays music and video, either downloaded directly from online services or transferred from a computer by syncing with desktop software on a personal computer. Built-in applications such as email, calendars and maps are paired with location services and cloud backup to support everyday use.
Software and the app ecosystem
All iPhones run Apple’s mobile operating system, known as iOS. The App Store, introduced shortly after the first iPhone, provides a central marketplace where users can discover and install apps for productivity, communication, creativity and entertainment. Third-party applications range from simple utilities to large, complex services; examples include mobile video games, professional photo editing tools and business software. Apple distributes annual iOS updates that add features, enhance security and maintain compatibility across supported devices. The platform also includes developer frameworks, APIs for sensors and camera hardware, and certification programs for accessories.
Cameras, sensors and typical uses
Modern iPhones commonly include multiple rear and front-facing cameras with hardware and software features tuned for still photography and video. Combined with on-device processing and cloud services, these systems support computational photography, high-dynamic-range capture and video stabilization. Typical uses for iPhones include voice and video calls, messaging, web browsing, navigation, mobile payments, fitness tracking and content creation. The devices also serve as general-purpose computing platforms for document work, remote collaboration and media consumption.
History and model progression
The original iPhone introduced a new approach to touch interaction and software distribution on phones. A major milestone was the launch of the App Store in 2008, which established a large third-party developer ecosystem. Over time Apple iterated on design, adding features such as higher-resolution displays, improved cameras, biometric unlocking and changes to the physical interface such as the removal of the hardware home button in some models. Notable product milestones are often used as shorthand for design shifts; for example, later designs moved toward edge-to-edge displays and new biometric options.
Security, privacy and enterprise features
Apple emphasizes integrated security and privacy controls in both hardware and software. Devices offer encryption, secure boot chains, and biometric authentication options. The platform supports enterprise capabilities such as mobile device management, secure email and VPN access. Apple also provides user-facing privacy settings and transparency features intended to limit tracking and control app permissions.
Market impact and reception
The iPhone is widely cited as a major influence on smartphone design and on the broader app economy. By some accounts Apple reported cumulative iPhone sales in the billions during the product's commercial history, reflecting its large global install base and annual refresh cycle. The platform and its App Store changed how software is developed, sold and updated on mobile devices, and prompted competing manufacturers to adopt similar touchscreen-focused approaches.
Common criticisms and challenges
Critics of the iPhone and its ecosystem have raised concerns about product pricing, repairability, platform lock-in and the control Apple exerts over app distribution and accessory certification. Debates continue about right-to-repair, the environmental impact of frequent hardware upgrades, and competition policies related to app stores and payment systems.
Further reading and references
- Overview of smartphones and their capabilities
- Apple Inc., the company that designs and markets the iPhone
- Comparison with personal computers
- Mobile telephony and carrier services
- Wireless networking and radio technologies
- Internet services used on smartphones
- Wi‑Fi standards and local networking
- Portable media players and music integration
- Music services and playback
- Syncing and desktop software for media management
- Calendar and scheduling applications
- Camera systems and computational photography
- Games and entertainment apps
- Mobile applications and ecosystems
- The App Store as a distribution platform
- Industry context: other handset makers
- Historical handset designs and comparisons
- Touch interaction and gesture-based control
- Display technologies and screen design
- Multi-touch technology and interactions
- On-screen keyboards and input methods
- iOS, the operating system that powers iPhone
- Software updates, compatibility and lifecycle
For technical specifications of particular models and up-to-date information about software releases and supported features, consult official manufacturer documentation and authoritative reviews.
Software
Operating system
→ Main article: Apple iOS
The operating system is iOS (formerly called iPhone OS), which provides the home screen and the installed applications (apps) for interaction with the user. The home screen is the actual user interface of iOS, from which applications that are already preinstalled or downloaded from the App Store can be accessed. In general, iOS has a strong connection to Apple services, such as the iTunes Store, App Store or iCloud.
The core of iOS is an adapted macOS, which is the operating system of the Mac. However, the range of functions is smaller due to restrictions, such as the lack of root access.
Operating concept
The iPhone is operated almost entirely via the multi-touch screen, with the graphical user interface used displaying only one program window at a time. The screen is usually divided as follows:
- An approximately 4 mm high status bar at the top of the screen (display of signal strength, provider, mobile mode [LTE, 3G, EDGE, GPRS], battery status, etc.).
- Below this is a menu area about one centimeter wide with the program name and, if necessary, a few menu items (such as a + to add new entries, an edit to edit entries, or day, month and year to switch calendar views).
- Below this is the actual program window
- If necessary, there is another menu bar below the program window, with which programs can be switched into different modes (for example, the clock between world time, timer, alarm clock and stopwatch).
Since iOS 7, many elements of the operating system, such as the status list and menu area, are slightly transparent and blurred, showing the program content that is behind them.
The touch screen is operated with various finger movements:
- Tap: The underlying function is executed.
- Double-tap: Zooms in or out on a section of the image.
- Tap and hold: A magnifying glass function will appear. By moving the pressed finger, the text marker can be moved to a desired position. If necessary, an options menu is displayed.
- Swipe (place your finger in motion, swipe across the screen, release): Used to scroll through lists (addresses and the like; vertical swipe motion) or views (weather images, Cover Flow, web pages; horizontal swipe).
- Tap and drag: Moves the view on the screen (for example, for maps or HTML pages).
- Grab and move: For certain functions, tapping an object (e.g., caller list, weather location list) at a specific location indicated by three horizontal bars allows you to move the object to another location in the list by moving your finger.
- Spreading and squeezing: This gesture is performed with two fingers moving away from or towards each other. The view on the screen is enlarged or reduced (for example, in the web browser, when viewing photos and maps).
With the introduction of 3D Touch on the iPhone 6s, more content, options, and previews can be displayed by pressing on the screen (peek and pop).
Text is entered using an on-screen keyboard displayed in the program window. Umlauts and other additions of Latin characters can be entered by holding instead of typing the basic key and then moving the finger to the displayed character. If the keyboard layout is set to German, German umlauts and the 'ß' are directly available as keys. The entered text is displayed in a small field at the top of the screen or directly above the keyboard. The accuracy of the input depends on the size of the fingers and the manual skill of the operator, whereby an adaptive correction function supports the input.
Apple tries to give disabled people access to the iPhone as well. For this reason, the iPhone has had numerous operating aids for people with hearing, visual and physical disabilities since the iPhone 3GS. The iPhone enables especially visually impaired users an accessible operation through the gesture-based screen reader VoiceOver. In addition, the iPhone has numerous optical adjustment options such as an integrated zoom function, which allows people with a visual impairment to use the iPhone.
Answering machine
With Visual Voicemail, recorded messages can be clearly displayed in a list. This eliminates the need to call the answering machine. The mobile network providers must operate servers with Apple software for this service. In Germany, Austria and Switzerland, the network operators Vodafone, Telekom, O2, Swisscom, Sunrise Communications and Salt Mobile offer this service in their iPhone tariffs.
Synchronization
Contacts (names, phone numbers, addresses, email addresses), calendar appointments and events, email account settings, web page bookmarks, notes, ringtones, music, audiobooks, photos, podcasts, movies, TV shows, music videos, and applications downloaded from the iTunes Store can be synced with a computer via iTunes. iPhone can also be synced via a Microsoft Exchange server or, as is now common, the company's own iCloud service.
Other programs
In his iPhone launch keynote, Steve Jobs pointed to Cocoa Touch as the main application programming interface (API) for iPhone software.
At WWDC 2007, it was first announced that other manufacturers could not write classic applications for the iPhone and that this would instead be solved via web application based on open standards such as Ajax that could be displayed in the Safari web browser. From Safari, iPhone's own applications such as Google Maps or the phone function could then be used. A version of Safari for Microsoft Windows, which was also announced, enabled Mac OS X-independent testing of such applications for developers from the Windows world. Through the sandbox principle, also known from Java, the iPhone should be better protected against malfunctions and manipulation by software.
On October 17, 2007, after numerous protests from developers, Steve Jobs announced a development tool, including native apps, on Apple's website as Hot News. The development system (Software Development Kit (SDK)) had a long development time, because Apple tried to realize two opposite goals - to provide an open platform for developers and at the same time to protect the iPhone from viruses, malware, attacks on private data, etc.. Then, on March 6, 2008, iPhone OS version 2.0 was unveiled at an event, supporting the iPhone SDK along with Microsoft Exchange Server and other network protocols. The software has been publicly available since July 11, 2008.
Apple developed a mobile variant of its Cocoa framework called Cocoa touch for the iPhone. The SDK is delivered together with a new version of Apple's integrated development environment Xcode. It also includes an iPhone simulator, which makes it largely possible to test the applications on the Mac during the development phase. The applications will be distributed through the App Store. Developers can set the price for their software themselves, but Apple takes 30 percent of that as a commission. While the SDK itself can be obtained for free from Apple's developer sites, publishing to the App Store requires a paid developer account priced at $99 (standard) or $299 (enterprise apps) per year.
In the meantime, programmers had established methods to make programs run on the device that are not executed as web applications (so-called native applications). In July 2007, hackers succeeded for the first time in running a Hello World program on the iPhone with the help of a jailbreak. Apple was initially neutral to these programming approaches; thus, it did not interfere with the developments, but also made no effort to maintain the runnability of such programs with later versions of the operating system. The development of the jailbreak took further progress and became an arms race between jailbreak developers and Apple in the heyday of the jailbreak, the years 2010 to 2012. In the meantime, however, the jailbreak has seen a significant decline.
Other operating systems
Since the iPhone has been on the market, there have been efforts to replace the proprietary operating system iOS with an open source one. In particular, the programmers planetbeing and CPICH have promoted this development. Their development work has resulted in iDroid. Part of it is the open source boot loader OpeniBoot, which can be installed on the first two iPhone generations as an alternative to Apple's iBoot. OpeniBoot allows you to boot any firmware on the iPhone. (Apple's iBoot only boots firmware signed by Apple).
In December 2008, PlanetBeing demonstrated a Linux distribution on the iPhone for the first time, followed by Google's Android operating system in April 2010. The user has the choice of which system to boot through a boot menu - iOS remains bootable.
In practice, alternative operating systems have not yet become established, as the only public Android ports only work with devices that use older processors. On newer iPhones that use other processors, the installation of alternative operating systems is meanwhile hardly possible due to increasingly closed security gaps.
Questions and answers
Q: What is an iPhone?
A: An iPhone is a series of smartphones made by Apple Inc since 2007. It has many features that a computer can do, but in a small enough size to fit in someone's hand.
Q: What are some features of the iPhone?
A: The iPhone can make calls and send text messages without wires, access the Internet using either cellular network or Wi-Fi, play music and videos from the Internet or personal computer, have a calendar and up to 3 built-in cameras, run video games through apps downloaded from the App Store, and use multi-touch technology on its touch screen.
Q: How does an iPhone work?
A: All iPhones run on a mobile operating system called iOS which Apple releases new versions of every year with more features than before. Each new iPhone comes with the latest version of iOS while older models usually get software updates as well.
Q: How many iPhones have been sold as of November 1 2018?
A: As of November 1 2018, more than 2.2 billion iPhones had been sold.
Q: What type of phone was popular before iPhones were released?
A: Before iPhones were released, phones made by companies like Motorola and Nokia were popular. These phones typically had more buttons than modern day iPhones do.
Q: What is multi-touch technology?
A: Multi-touch technology is used on the touch screen of an iPhone where people control it by touching things that appear on the screen with one or two fingers such as tapping, dragging or typing on a keyboard picture shown on the screen.
Related articles
Author
AlegsaOnline.com iPhone (Apple smartphone series) Leandro Alegsa
URL: https://en.alegsaonline.com/art/48054
Sources
- toucharcade.com : "Under the Hood: The iPhone's Gaming Mettle"
- anandtech.com : "The iPhone 3GS Hardware Exposed & Analyzed"
- ifixit.com : "iPhone 4 Teardown - Page 2"
- engadget.com : "Benchmarks clock iPhone 4S' A5 CPU at 800MHz, show major GPU upgrade over iPhone 4"
- apple.com : "iPhone 5 - View all the technical specifications"
- apple.com : "iPhone Delivers Up to Eight Hours of Talk Time"
- macrumors.com : "More WWDC Tidbits: iPhone 3G S Oleophobic Screen, "Find My iPhone" Live lLP"
- edepot.com : "iPhone Secrets and iPad Secrets and iPod Touch Secrets"
- eetimes.com : "Update: UK graphics specialist confirms that iPhone design win"
- anandtech.com : "The iPhone 3GS Hardware Exposed & Analyzed"
- wired.com : "Gadget Lab Hardware News and Reviews T-Mobile Accidentally Posts Secret iPhone 3G S Specs"
- ifixit.com : "Apple A4 Teardown"
- productsyoucantrefuse.com : "SGX 543MP2 vs Mali-400: Is iPhone 4S GPU Really Twice As Strong As SGS 2?"
- apple.com : Newsroom Archive - Apple



