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Resident Evil (Biohazard) — Capcom's Survival Horror Franchise

Resident Evil, known as Biohazard in Japan, is Capcom's long-running survival horror franchise spanning video games, films, books, comics and merchandise with lasting influence on the genre.

Overview

Resident Evil is a multimedia entertainment franchise created and owned by Capcom. Known as Biohazard in Japan, the series began as a survival horror video game concept and developed into a broad media franchise that has reached global popularity. Its stories typically center on outbreaks of engineered pathogens and the corporations and individuals responsible, set against tense, often claustrophobic environments.

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Gameplay and characteristics

The core games emphasize resource management, exploration, puzzle solving and atmospheric tension. Early entries focused on fixed-camera angles, limited ammunition and inventory restrictions to heighten vulnerability; later instalments introduced more action-oriented combat or first-person perspectives while preserving horror elements. Recurring themes include biological weapons, ethical questions about scientific research, and survival under extreme conditions.

Notable characters and elements

  • Protagonists: Chris Redfield, Jill Valentine, Leon S. Kennedy, Claire Redfield
  • Antagonists and groups: Albert Wesker, Umbrella Corporation, various bio-organic weapons
  • Gameplay staples: puzzles, limited resources, safe rooms, save systems

History and development

The first game, released in the mid-1990s, helped define modern survival horror and inspired many imitators. Over the decades the series has evolved through sequels, tonal shifts (including more action-focused entries) and critically praised remakes that revisit early titles with modern controls and visuals. Recent entries renewed emphasis on atmosphere and accessibility while expanding technical and narrative scope.

Adaptations and cultural impact

Resident Evil has been adapted into multiple formats: video games, live-action films, comic books, and novelizations including licensed novels. It has spawned collectible merchandise, animated features, and stage shows. As one of Capcom's major franchises, it influenced game design, popularized zombie and bioweapon tropes in games, and remains a touchstone for discussions of horror in interactive media.

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