Need for Speed (video game franchise)
Need for Speed (NFS) is a long-running racing video game franchise published by Electronic Arts, known for licensed cars, street racing themes, police chases and a mix of arcade and simulation gameplay.
Overview
Need for Speed (commonly abbreviated NFS) is a series of racing video games published by Electronic Arts. The franchise spans many console and PC generations and blends arcade-style thrills with moments of vehicle simulation. Titles range from closed-course circuit races to open-world street racing scenarios, often emphasizing fast cars, visual customization and cinematic presentation. For publisher information see Electronic Arts.
Image gallery
9 ImagesGameplay and common features
Typical NFS games include a selection of licensed automobiles, visual and performance upgrades, and modes that can include solo story campaigns, multiplayer, and time trials. Recurring gameplay elements are:
- High-speed racing with an emphasis on feel rather than strict physics.
- Vehicle customization: paint, bodykits, engines and tuning options.
- Police pursuit mechanics that add risk and spectacle to races.
- Open-world environments in several modern entries for free-roam exploration.
History and development
The series began in the 1990s and has been developed by multiple studios over time. Early entries emphasized exotic cars and circuit-oriented driving, while later iterations experimented with narrative-driven single-player, open-world design and online multiplayer. Development work has been handled by a rotating group of teams; several studios contributed to the franchise across decades, including those listed by publishers and developers associated with the series. For franchise overviews and game lists consult official franchise pages and platform summaries at platform resources.
Notable entries and legacy
Some NFS releases are remembered for changing the series’ direction—introducing police chases, open worlds, or deep customization. The brand has influenced racing games broadly and expanded into other media. Critics and players debate shifts between arcade and simulation balance, monetization trends, and online-focused design, but the franchise remains one of the most recognizable names in racing games.
Distinctions and notable facts
Need for Speed is distinct for combining licensed hypercars with street-racing culture and high-production presentation. Different titles emphasize different audiences: some cater to casual arcade racers, others to players seeking car-collection and tuning depth. The series' long run reflects evolving player expectations and technological shifts in console and online gaming.
Manufacturer
The games are published by the American software publisher Electronic Arts. The series began with the 1994 game The Need for Speed and continues to this day. Since the sixth part Hot Pursuit 2 to Undercover, the games were produced by the developer studio EA Black Box. Subsequent titles (Shift, Nitro, Hot Pursuit and Shift 2: Unleashed) were developed by different studios. In 2011, however, Need for Speed: The Run was once again programmed by EA Black Box. The online open-world game Need for Speed: World, released in 2010, was also programmed by Black Box. The 2012 remake of Most Wanted was handled by Criterion Games, who had previously developed Hot Pursuit. Initially, it was said that Criterion would take over the complete game series. However, back in 2013, while still working on Rivals, Electronic Arts handed over development to Swedish studio Ghost Games (formerly EA Gothenburg) after much of Criterion's staff had already moved to Ghost Games. Between Rivals and the 2015 reboot, Electronic Arts and Ghost Games interrupted the annual release schedule of the racing game series to give themselves more time for development, bridging this break in January 2015 with a spin-off for Android smartphones, Need for Speed: No Limits, for which Firemonkeys Studios was responsible. In November 2017, another Ghost Games-developed installment in the series, Need for Speed Payback, was released for PlayStation 4, Xbox One, and Windows.
Movie
→ Main article: Need for Speed (movie)
In June 2012, Electronic Arts announced that the car racing game series would be made into a film and the film rights were awarded to the film studio DreamWorks SKG. Production was scheduled to begin in early 2013. The first official trailer was also released on September 25, 2013, with Aaron Paul portraying the lead role. The film was released in theaters on March 20, 2014.
A second part of Need for Speed is planned as an American-Chinese co-production. A more exact date is unknown to date.
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AlegsaOnline.com Need for Speed (video game franchise) Leandro Alegsa
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