Metroid Prime Hunters (Nintendo DS)
First-person action-adventure for the Nintendo DS by Nintendo Software Technology, noted for stylus aiming, a portable Metroid Prime experience and four-player multiplayer over Nintendo Wi‑Fi Connection.
Metroid Prime Hunters is a first-person action-adventure game developed by Nintendo Software Technology for the Nintendo DS. Released in 2006, it adapts the Metroid Prime series' emphasis on exploration, scanning and environmental puzzles to Nintendo's dual-screen handheld while introducing a competitive multiplayer component. An early demo appeared on the DS at the system's 2004 launch under the title Metroid Prime Hunters: First Hunt.
Image gallery
4 ImagesGameplay and controls
The game keeps core Metroid Prime mechanics—first-person exploration, power-up driven progression and visor-based scanning—while remapping controls for the DS. Movement and basic actions are performed with the D-pad and face buttons; aiming and camera control are handled with the stylus on the touchscreen. The dual-screen presentation places the main view and HUD on the top screen and situational elements such as radar, map and weapon selection on the bottom. Hunters places heavier emphasis on manual aiming than many console predecessors, reducing reliance on assisted lock-on and demanding more precision from the player.
Visors, weapons and progression
Players control Samus Aran in a campaign that rewards exploration and returns to previously inaccessible areas after obtaining new upgrades. As with other series entries, new beam weapons, missile capacity increases and suit enhancements open paths and solve puzzles. Scanning remains an element for discovering lore and learning how environmental devices function. The game adapts traditional Metroid mechanics to shorter play sessions typical of handheld play, but retains interconnected regions and backtracking as central design elements.
Single-player campaign
The single-player mode combines combat arenas, platforming challenges and light puzzle solving across a series of alien locales. Samus can call her gunship to save progress and access the map or change equipment. Reviewers commonly observed that the campaign is more compact than most console Metroid Prime titles, with a structure that suits portable play yet offers the same reward loop of exploration and ability-driven progression.
Multiplayer and bounty hunters
A key distinguishing feature is a fast-paced multiplayer suite supporting up to four players either locally or online via the Nintendo Wi‑Fi Connection. Matches are typically free-for-all deathmatches with configurable rules: hosts set time limits, point goals and whether radar is available. Human players may be joined by computer-controlled bots to fill empty slots. Competitors choose from Samus or a roster of rival bounty hunters, each with specialized weapons, movement traits and alternate forms that change how they handle in battle.
- Match types: free-for-all deathmatch and timed skirmishes with score targets.
- Host options: time, point goals, radar availability and bot fill-in.
- Player variety: unique loadouts and transformations differentiate characters.
Development, release and network services
Developed by Nintendo Software Technology and published by Nintendo, Hunters launched in North America on March 20, 2006, in Europe on May 5, 2006, and in Japan on June 1, 2006. The title was notable for its attempt to translate a traditionally console-based first-person experience to touch controls. Its online services relied on Nintendo's networking infrastructure of the time; those services were discontinued years later, which removed official online matchmaking.
Reception and legacy
Critics praised the inventive use of the DS touchscreen for aiming and the depth of the multiplayer offering, while opinions varied about the length and linearity of the single-player campaign. For many players the title remains a notable experiment: a handheld Metroid Prime that combined series exploration with competitive multiplayer. Its control solutions and approach to portable first-person combat are referenced when discussing the evolution of handheld FPS design.
For related topics, see the larger Metroid Prime series, general information on the Nintendo DS platform, and material about the game's publisher and services (publisher details, North American release, European release, demo reference, series chronology, character background).
Questions and answers
Q: What is Metroid Prime Hunters?
A: Metroid Prime Hunters is a video game for the Nintendo DS console that was developed by Nintendo Software Technology and published by Nintendo.
Q: When was Metroid Prime Hunters released in North America?
A: Metroid Prime Hunters was released in North America on March 20, 2006.
Q: What is the focus of Metroid Prime Hunters?
A: The focus of Metroid Prime Hunters is on exploration and discovery.
Q: How does Metroid Prime Hunters differ from other titles in the Metroid Prime series?
A: Metroid Prime Hunters differs from other titles in the Metroid Prime series in that there is no assisted aiming, a bigger focus on gameplay, and online multiplayer.
Q: How does the player access Samus Aran's gunship in Metroid Prime Hunters?
A: In Metroid Prime Hunters, the player can access Samus Aran's gunship from anywhere.
Q: What screens are used in Metroid Prime Hunters?
A: Metroid Prime Hunters uses both screens of the Nintendo DS, with the top screen used to show Samus' health and the amount of a weapon remaining, while the bottom screen shows the radar.
Q: How many players can play multiplayer in Metroid Prime Hunters?
A: Up to four players can play online multiplayer in Metroid Prime Hunters, with the option to play as Samus or one of six bounty hunters.
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