Skate 2 — realistic skateboarding video game (2009)
Skate 2 is the 2009 sequel in the Skate series, a realistic skateboarding game for PlayStation 3 and Xbox 360 published by Electronic Arts, known for its analog 'flick' controls and open-city design.
Overview
Skate 2 is a skateboarding video game released in 2009 and published by Electronic Arts. It is the second main entry in the Skate series and was produced for the PlayStation 3 and Xbox 360. The title continued the franchise's emphasis on realistic movement and physics rather than the arcade style of earlier-generation skate franchises. For more basic information or official materials about the game see the game page.
Image gallery
2 ImagesGameplay and mechanics
Skate 2 kept and refined the series' signature control method often called "flick" controls, which use the controller's analog stick to perform tricks with a nuanced, physics-driven feel. The game places players in an open urban environment — a fictional city designed with variety in terrain, rails, stairs and plazas — where objectives, challenges and free skate sessions coexist. Players can progress through a career-style set of goals while also exploring the map, attempting combos, and experimenting with movement and trick timing.
Key features
- Physics-based trick system emphasizing timing and analog input.
- Open-city design with multiple districts and varied skate spots.
- Career and challenge modes alongside free skate and online play.
- Customization options for skaters and boards, plus social sharing functions.
Development and reception
Developed as a follow-up to the original Skate, the sequel built on community feedback and technical improvements to refine balance, camera behavior and trick responsiveness. It was followed by Skate 3 in 2010. Upon release the game received generally favorable notices from reviewers; for example GameSpot gave a positive review here, and aggregate scores such as on Metacritic reflect an overall strong reception compared with many contemporary skate titles.
Importance and legacy
Skate 2 helped solidify the franchise's reputation for simulation-style skateboarding, attracting players who preferred realistic control and emergent trick creativity over scripted moves. Its online components and customization fostered a sharing community and inspired later skate games to consider more realistic control schemes. For those researching or revisiting the game, official publisher resources and platform pages remain useful starting points: see Electronic Arts, the PlayStation 3 entry, or the Xbox 360 listings, and consult the original information page here for archival details.
Further reading and contemporary reviews are available through outlets and review aggregators; two commonly cited references include a GameSpot review (GameSpot) and the Metacritic summary (Metacritic).
Related articles
Author
AlegsaOnline.com Skate 2 — realistic skateboarding video game (2009) Leandro Alegsa
URL: https://en.alegsaonline.com/art/90877
Sources
- metacritic.com : "Skate 2"