Overview
The Nintendo 2DS is a handheld video game console produced by Nintendo. Announced on August 27, 2013, and released in October 2013, the 2DS was presented as an alternative model in the Nintendo 3DS family that omits the system's stereoscopic "3D" display while retaining access to the same software library in two dimensions. Nintendo marketed the 2DS as a lower-cost, entry-level device aimed at younger players and families, and provided product pages and announcement material through official channels and retail partners (official product information).
Design and hardware characteristics
Unlike the clamshell form used by the original 3DS models, the 2DS adopts a flat, slate-like chassis reminiscent of earlier portable consoles such as the Game Boy. The single-piece body removes the hinge mechanism that allows folding, a design choice that simplifies the enclosure and improves perceived ruggedness for use by children. The 2DS retains the dual-screen layout and most physical controls of the 3DS family: an upper display, a lower touch-sensitive screen, face buttons, shoulder buttons and a directional pad. The top screen is a standard 2D LCD rather than an autostereoscopic panel, and the system includes front and rear cameras, built-in wireless communication and expandable storage via removable cards.
Display, input and services
Because the 2DS lacks stereoscopic 3D, titles that offered a glasses-free 3D effect on other models display in conventional two-dimensional form. The touchscreen on the lower display supports stylus input and many software features developed for the 3DS platform. Like other members of the family, the 2DS provides access to the Nintendo eShop, download play, local wireless multiplayer and parental control settings; some specialized 3D-dependent features are naturally unavailable on the 2DS.
Software compatibility
The system plays the majority of games released for the 3DS platform in standard 2D, and it is also compatible with most software created for the earlier Nintendo DS line, preserving an important catalog of titles for buyers. Developers did not need to produce separate 2DS-exclusive software in most cases; existing 3DS cartridges and digital downloads run without the stereoscopic component. For broader context about the handheld form factor and hinge choices, see materials on device hinge design and portability (hinge design).
Release, markets and pricing
Nintendo positioned the 2DS as an affordable way to access the expanding 3DS library without paying a premium for 3D hardware. The console launched in regions including North America, the UK, Australia and New Zealand. At release it was priced below contemporaneous 3DS models, reflecting Nintendo's intent to broaden the market among budget-conscious consumers and families who preferred a 2D-only device.
Target audience and safety considerations
Nintendo explicitly described the 2DS as suited to younger children and families. Prior to the 2DS launch, Nintendo had recommended that very young children avoid prolonged use of the 3D mode on the 3DS due to potential developmental concerns, and the 2DS provided an option that removed the 3D function entirely. The device includes parental controls that allow guardians to limit play time, restrict online features and manage access to content.
Reception and legacy
At launch critics and consumers generally praised the 2DS for its affordability, straightforward design and compatibility with the 3DS and DS game libraries, while some reviewers noted trade-offs such as reduced portability compared with folding models. The 2DS contributed to Nintendo's strategy of offering multiple models to meet different consumer needs: lower-cost, family-oriented hardware alongside feature-rich variants. A later variation, often called the New Nintendo 2DS XL, combined a 2D-only experience with updated hardware and a clamshell enclosure, further expanding choices within the family.
Key points
- Manufacturer: Nintendo.
- Relation to 3DS: shares the same software ecosystem but omits stereoscopic 3D (3DS compatibility in 2D).
- Design: flat, slate-style body rather than a clamshell (echoing earlier handhelds like the Game Boy).
- Target audience: budget-conscious buyers and families with young children; released in multiple regions including North America, UK, Australia, and New Zealand.
- More information: official product and support pages are available from Nintendo and retail partners (product pages).