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Frame rate (frames per second)

Number of still images shown per second in film, video and games. Frame rate influences perceived motion, smoothness and compatibility with display refresh rates; common values include 24, 25, 30, 60 and higher.

Overview

Frame rate describes how many individual images, called frames, are displayed each second in a moving-image medium. It is expressed in frames per second (FPS). When successive frames show slightly different content, the human visual system interprets the sequence as continuous motion. Higher frame rates generally produce smoother apparent motion; lower rates can look choppy or stutter.

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Characteristics and common values

Frame rate is a fundamental parameter of capture, editing and playback. Typical values used across different media include 24 FPS (long-established motion‑picture standard), 25 FPS (common in regions using 50 Hz mains power and PAL/SECAM video systems), and 30 FPS or 29.97 FPS (historical NTSC video). Modern displays and games commonly use 60 FPS and higher rates such as 120, 144 or 240 FPS for very smooth motion. Some systems interleave fields (interlaced scanning) instead of full frames; the alternative is progressive scan, where each frame is complete.

History and development

Early cinema did not have a single fixed frame rate; silent films were often shot and projected anywhere from about 16 to 24 FPS, and projection speeds could vary. When synchronized sound was introduced, 24 FPS became a practical industry standard because it balanced audio quality with film consumption. Television standards developed separately and led to different nominal rates (for example 25 and 30 FPS families), shaped by electrical mains frequency and broadcasting requirements.

Uses and practical examples

Different frame rates are chosen for distinct goals. At 24 FPS, motion has a characteristic cadence often associated with the “cinematic” look. Sports and fast-action content benefit from higher frame rates because they reduce motion blur and make rapid movement clearer. Video games commonly aim for high FPS to reduce input lag and produce fluid visuals; this interacts with the display refresh rate, which determines how often a screen can update. Many modern computer monitors support refresh rates well above 60 Hz to match higher frame rates.

Technical issues and compatibility

When frame rate and display refresh rate are not synchronized, visual artifacts can appear. If a display shows portions of multiple frames at once, a horizontal misalignment called screen tearing can occur. Graphics systems use techniques such as vertical synchronization and adaptive refresh technologies to reduce tearing and judder. Conversely, displays or TVs may apply frame interpolation to increase perceived smoothness, which some viewers dislike because it alters the original motion characteristics.

Notable distinctions and considerations

  • Cinematic vs. live look: 24 FPS tends to look filmic; higher rates look more immediate and realistic.
  • Progressive vs. interlaced: Progressive frames contain a full image each cycle; interlaced formats split frames into alternating fields.
  • Capture settings: Shutter speed and exposure per frame influence motion blur and perceived sharpness, independently of FPS.

Summary

Frame rate is a core attribute of moving images that affects visual smoothness, motion portrayal and technical compatibility with capture and display systems. Understanding common FPS values and how they interact with refresh rates, shutter behavior and video processing helps creators and viewers choose the right settings for their artistic and practical needs.

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