Bernie De Koven — game designer, author and playful theorist
Bernard 'Bernie' De Koven (1941–2018) was an American game designer, author and advocate for play. He wrote The Well-Played Game, worked with the New Games movement, influenced digital play and ran deepFUN.com.
Overview
Bernard Louis "Bernie" De Koven (October 15, 1941 – March 24, 2018) was an American game designer, author, lecturer and theorist of play. He is best known for the book The Well-Played Game, his involvement with the New Games movement, and for maintaining the long-running site deepFUN.com. De Koven combined practical facilitation, teaching and writing to encourage approaches to play that emphasize cooperation, creativity and shared enjoyment rather than pure competition.
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2 ImagesPhilosophy and approach
De Koven argued that the value of a game lies less in rigid systems of rules or winning than in the quality of the social encounter it produces. He promoted ideas such as consensual rule-making, playful improvisation, and the role of a facilitator who helps participants find satisfying interactions. His work framed play as a form of social creativity and a means of building community, promoting the idea that the purpose of many games is mutual delight and inclusion.
Major works and projects
- The Well-Played Game: a compact, influential text that explores how to make play satisfying for all participants and how to recognize when a game is well played.
- New Games movement: De Koven was associated with grassroots efforts to popularize cooperative, nonzero-sum group games that could be played at festivals, schools and community events.
- deepFUN.com: his website served as a repository for essays, game ideas and resources intended for facilitators, educators and designers.
- Digital and interactive work: he brought playful thinking to early computer game discussions and advised on ways to foreground fun and social interaction in interactive media.
Practice, teaching and influence
Throughout his career De Koven led workshops, designed participatory experiences and advised practitioners in education, recreation and design. He favored simple, adaptable games that could be played by mixed-age groups and by people with varying abilities. His influence is visible among play facilitators, community organizers and some game designers who seek alternatives to purely competitive game models.
Legacy and further reading
De Koven's legacy is an emphasis on the experience of fun itself—how to recognize it, sustain it and invite others into it—rather than on commercial products or mainstream trends. His ideas remain a touchstone for those interested in play facilitation, cooperative gaming and the social dimensions of interactive design. For more, consult biographical resources, read his writings on game design and play, and explore collections of essays and practical guides published by and about him as an author.
De Koven worked across live play, print and digital contexts, always returning to a core concern: how to make games that invite people into shared invention, laughter and human connection. His careful, humane approach to play continues to inform educators, designers and anyone interested in the craft of making play meaningful.
Related articles
Author
AlegsaOnline.com Bernie De Koven — game designer, author and playful theorist Leandro Alegsa
URL: https://en.alegsaonline.com/art/10843
Sources
- dekoven.com : "DeKoven Family Tree"
- gamestudies.org : Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements
- worldcat.org : 1604-7982
- worldcat.org : 1555-4120
- ign.com : Review: The Smithsonian Celebrates Video Games - America's first art museum and The Art of Video Games