Super Mario 128 refers to a series of development projects that were originally to be used only to create a sequel to Super Mario 64. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games across many years. This includes the rapid object generation in Pikmin, the "sphere walking" technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.
Super Mario 128
Questions and Answers
Q: What is Super Mario 128?
A: Super Mario 128 refers to a series of development projects that were originally intended to create a sequel to Super Mario 64.
Q: When was Super Mario 128 debuted?
A: Super Mario 128 was debuted at Nintendo's Space World trade show in 2000.
Q: What kind of graphics and physics concepts were demonstrated for Super Mario 128?
A: The demonstrated graphics and physics concepts included rapid object generation, "sphere walking" technology, and physics for various games.
Q: What game used the rapid object generation feature from Super Mario 128?
A: Pikmin used the rapid object generation feature from Super Mario 128.
Q: What games used the "sphere walking" technology from Super Mario 128?
A: The Legend of Zelda: Twilight Princess and Super Mario Galaxy used the "sphere walking" technology from Super Mario 128.
Q: What game made use of the physics from Super Mario 128?
A: Metroid Prime made use of the physics from Super Mario 128.
Q: Were the graphics and physics concepts from Super Mario 128 only used for creating a sequel to Super Mario 64?
A: No, the graphics and physics concepts demonstrated in Super Mario 128 were incorporated into various games across many years.