Sauerbraten (Cube 2): Open-Source First-Person Shooter with In-Game Editor
Sauerbraten (Cube 2) is a cross-platform, open-source Quake-style first-person shooter notable for its integrated real-time map editor, multiplayer modes, and freely available engine under the Zlib license.
Overview
Sauerbraten, commonly called Cube 2, is a free and open-source first-person shooter (FPS) notable for combining fast arcade-style combat with a built-in level editor. The project is cross-platform and runs on a variety of operating systems; official downloads and resources are often linked from the project's pages such as official site. The game's name comes from German and is sometimes rendered with playful translations; background on the name can be found via name origin references.
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3 ImagesGameplay and Features
Sauerbraten emphasizes quick movement and straightforward weapons, following a lineage of arena shooters inspired by titles like Quake (Quake-style). It supports traditional single-player modes and a range of multiplayer formats, including deathmatch, capture-the-flag and cooperative map play. As a first-person shooter (FPS), it focuses on reflexes and map control rather than a narrative campaign.
Key gameplay characteristics include:
- Multiple arena-style game modes and bot support for offline play.
- Fast-paced weapon balance and simple, responsive controls.
- Extensive community-made maps and mods shared by players.
Engine and In-Game Editor
A defining feature of Sauerbraten is its integrated map editor, which allows users to create and modify geometry and textures in real time while the game runs. This in-game editing environment lowers the barrier for map authors and encourages rapid prototyping. The engine itself, often referred to as the Cube 2 engine (engine), uses OpenGL (OpenGL) for rendering and SDL for platform abstraction, permitting builds on Microsoft Windows (Windows), Linux (Linux), FreeBSD (FreeBSD) and other systems.
The project is distributed as free software (free) under a permissive license, specifically the Zlib license (Zlib License), which allows both personal and commercial use of the code with minimal restrictions. Commercial support and services have occasionally been offered by companies affiliated with the developers.
History and Development
Sauerbraten began as a successor and redesign of the original Cube engine. The initial public release occurred in 2004 and since then the project has seen periodic updates driven by a volunteer community of developers and map authors. Its development model favors modular improvements to the engine and user-contributed content, keeping the base game lightweight while enabling many community extensions and assets.
Community, Uses, and Notable Facts
The game continues to attract hobbyist level designers and players who value editable worlds and fast multiplayer sessions. Communities host servers, share maps and organize matches; the simplicity of content creation is frequently cited as a reason newcomers become long-term contributors. The engine's permissive license has led to its use as a learning tool in programming and level design, and several tutorials and resources are available from community sites and documentation hosts (cross-platform resources). Additional references and developer notes can be consulted through project pages and forums (game documentation, modding guides, platform builds, Linux builds, FreeBSD notes, rendering details, licensing FAQ).
Although Sauerbraten is not a mainstream commercial title, its combination of accessible editing tools and open licensing has secured it a lasting place among independent and educational projects in the FPS and modding communities.
Questions and answers
Q: What is Sauerbraten?
A: Sauerbraten is a first-person shooter computer game similar to Quake, which can be played on various platforms such as Microsoft Windows, Linux, FreeBSD, and Mac OS X.
Q: What does the name Sauerbraten mean?
A: Sauerbraten is a German term that translates to "sour roast."
Q: What are the features of the game?
A: The game features both single-player and multiplayer gameplay and an in-game level editor.
Q: Is Sauerbraten a paid game?
A: No, Sauerbraten is a free game.
Q: Who developed Sauerbraten?
A: Sauerbraten was developed by the same team that created the original Cube Engine.
Q: Is Sauerbraten open source software?
A: Yes, Sauerbraten's game engine is free and open source software under the Zlib License.
Q: Is commercial support available for Sauerbraten?
A: Yes, commercial support is available from Dot3 Labs, the developer's own business counterpart.
Related articles
Author
AlegsaOnline.com Sauerbraten (Cube 2): Open-Source First-Person Shooter with In-Game Editor Leandro Alegsa
URL: https://en.alegsaonline.com/art/87532
Sources
- sauerbraten.org : "Sauerbraten Credits/Authors"
- sauerbraten.org : Sauerbraten
- dot3labs.com : "Dot3 Labs - Sauerbraten Technology"
- dot3labs.com : Dot3 Labs
- cubeengine.com : "Sauerbraten in Burger King TV commercial!!"
- cubeengine.com : Cube Engine Games
- macworld.co.uk : "Cube 2: Sauerbraten Review"
- phoronix.com : "Sauerbraten CTF Edition"
- linux.com : "Frag 'em in your own backyard with Sauerbraten"