Rocket League

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Rocket League is a computer game developed and published by the company Psyonix. The gameplay is most similar to a car ball game, where players try to get a slightly larger ball into the opponent's goal using cars. It has elements of soccer and stock car.

The game was released on July 7, 2015 for PlayStation 4 and Windows. The Xbox One version was released on February 17, 2016. On September 8, 2016, the Mac and Linux version of the game was released. It is the sequel to Supersonic Acrobatic Rocket-Powered Battle Cars (SARPBC for short), which was released in 2008. The game features the game design familiar from SARPBC and includes single-player and multiplayer modes that can be played locally and online. Cross-platform play, for example between PC and consoles, is possible (so-called crossplay). With the "Rumble" update on September 8, 2016, Rocket League, still marked as a beta, was released for Mac and Linux. On November 14, 2017, the game was also released for the Nintendo Switch.

On May 1, 2019, it was announced that the game had been purchased by Epic Games.

With over $6.5 million in prize money distributed, Rocket League is one of the twenty most successful games in e-sports history.

On January 23, 2020, Psyonix announced plans to end support for the Mac and Linux versions with a final update in March 2020.

On July 21, 2020, it was announced that Rocket League would become free-to-play in late summer 2020. On September 23, 2020, the game was released as a free-to-play title.

Game Design

In Rocket League you try to shoot the most balls into the opponent's goal within five minutes. For this purpose, the player has cars at his disposal. The game is played in 1-vs.-1, 2-vs.-2, 3-vs.-3 or 4-vs.-4 mode. Here, further game mode specifications can be set. Foremost and most played modes are the Ranked mode ("Ranked") and a normal mode ("Casual"). Until the Rocket Pass update on September 5, 2018, a "Rocket Labs" mode (experimental arenas), a "Snow Free" mode (using a puck instead of a ball), a "Baskets" mode (inspired by basketball), a "Rumble" mode (using various power-ups), and a "Dropshot" mode (scoring by shooting the ball through holes in the ground) also existed, all exclusively in the "Casual" variant. Rocket Labs mode has been scrapped (experimental arenas are still playable in Rumble and private modes, however), with the remaining game types only available as ranked matches.

Gameplay

Before the game

In the menu before starting the game it is possible to customize and design your car in the garage. Apart from different bodies and the associated difference in ball handling, these changes are purely visual. Examples include the paint job, tires, boost, etc.

Completing games unlocks the various items.

In the game

The arenas resemble a football field in their construction, but are limited by walls. The physics of the vehicles and the ball differ significantly from reality, especially with regard to gravity. Thus, you can drive along walls and, with sufficient speed, along the ceiling for a short period of time. In the arena, there are recurring "boost" cells that you can collect to give your car a short-term turbo boost. Furthermore, it is possible to perform various jumps with the vehicles.

As a rule, a match lasts five minutes, and at the end of this time the match does not end until the ball touches the ground or a goal is scored. In the event of a tie, there is an overtime period until a decisive goal is scored. As a rule, Team Orange always plays against Team Blue. Since the update in August 2018, teams that have already been combined before the start of the game can also choose other colors.

During the game, there are always icons in the upper right corner that represent game actions that are happening at that moment. Own actions are displayed enlarged in the upper half of the screen. Each player receives points for some of his actions.

Actions followed by winning points are:

  • one touch of the ball (+2)
  • a goal scored (+100), possibly additional points through
    • Goal from own half of field (+10)
    • Goal in reverse (+10)
    • Goal by bicycle kick (+10)
    • Goal where the car was on the roof when the shot was taken (turtle goal) (+10)
    • Goal where you have pushed the opponent in such a way that he has kicked the ball into his own goal (bank shot) (+10)
    • Goal scored after touching the ball in the air, above the height of the crossbar (volley goal) (+30)
    • Goal in injury time (Golden Goal) (+50)
  • one shot on goal (+10)
  • a successful goal for a team partner (+50)
  • blocking a shot on the own goal (parry) (+50)
  • defending the ball on the goal line (brilliant save) (+75)
  • removing the ball from one's own penalty area (free kick) (+20)
  • destroying enemy vehicles seven times in one game (obliteration) (+25)
  • a pass into the opponent's penalty area (entry) (+20)
  • three saves and/or brilliant saves (saviour) (+25)
  • three goals scored (hat trick) (+25)
  • three assists (playmaker) (+25)

Actions without a subsequent point win are:

  • finishing the game as the winner
  • finishing the game as the player with the most points (Most Valuable Player)
  • the first contact with the ball at kick-off

League system

Rocket League has a distinct, multi-tiered league system. A player can obtain a rank in any mode for which ranked competition ("Ranked") is offered (1v1, 2v2, 3v3, Solo 3v3, Rumble, Dropshot, Baskets, Snow Free) after ten ranked matches. This rank only applies to the mode currently being played, so a player may have a different rank in 1v1 mode than in 3v3 mode.

Rank

Division

League

Supersonic Legend

grand champion

III

1–4

II

I

Champion

III

II

I

Diamond

III

II

I

Platinum

III

II

I

Gold

III

II

I

Silver

III

II

I

Bronze

III

II

I

Unranked

A rank is pronounced as follows: Diamond II, III results in "Diamond Two, League Three". Higher numbered leagues and divisions are ranked higher than lower ones. Diamond II is therefore better than Diamond I. The highest rank available, Supersonic Legend, no longer has a division. Classically, rank refers to the rank in the league system, not the misleadingly named level rank or the corresponding rank designation.

ascents and descents

MMR subdivision 3v3

Rank

Div I

Div II

Div III

Div IV

Supersonic Legend

38 players (0.00 %)

1.915 – 1.918

- —

- —

- —

Grand Champion III

272 players (0.02 %)

1.796 – 1.813

1.814 – 1.844

1.848 – 1.881

1.893 – 1.905

Grand Champion II

1,453 players (0.13 %)

1.671 – 1.693

1.695 – 1.726

1.728 – 1.750

1.762 – 1.779

Grand Champion I

5,244 players (0.45 %)

1.554 – 1.573

1.575 – 1.607

1.608 – 1.637

1.642 – 1.659

Champion III

11,705 players (1.01 %)

1.435 – 1.453

1.455 – 1.486

1.488 – 1.518

1.522 – 1.539

Champion II

18,770 players (1.62 %)

1.335 – 1.348

1.351 – 1.375

1.379 – 1.405

1.407 – 1.424

Champion I

29,331 players (2.52 %)

1.233 – 1.248

1.253 – 1.277

1.284 – 1.305

1.307 – 1.319

Diamond III

43,017 players (3.70 %)

1.134 – 1.148

1.150 – 1.174

1.181 – 1.204

1.207 – 1.220

Diamond II

60,720 players (5.22 %)

1.035 – 1.048

1.050 – 1.077

1.084 – 1.103

1.107 – 1.120

Diamond I

71,601 players (6.16 %)

935 – 948

951 – 976

978 – 1.005

1.007 – 1.020

Platinum III

60,610 players (5.22 %)

854 – 863

865 – 887

888 – 910

912 – 920

Platinum II

67,873 players (5.84 %)

775 – 783

785 – 807

808 – 830

832 – 841

Platinum I

78,705 players (6.77 %)

695 – 703

704 – 727

728 – 751

752 – 760

Gold III

67,992 players (5.85 %)

615 – 623

624 – 647

648 – 671

672 – 681

Gold II

41,309 players (3.55 %)

550 – 558

559 – 577

578 – 596

597 – 603

Gold I

31,406 players (2.70 %)

492 – 498

499 – 517

518 – 536

537 – 544

Silver III

19,651 players (1.69 %)

429 – 438

439 – 457

458 – 476

477 – 482

Silver II

11,653 players (1.00 %)

365 – 378

379 – 397

398 – 416

417 – 433

Silver I

5,975 players (0.51 %)

309 – 318

319 – 337

338 – 356

357 – 373

Bronze III

2,224 players (0.19 %)

241 – 258

260 – 277

282 – 295

297 – 300

Bronze II

791 players (0.07 %)

192 – 197

206 – 217

226 – 236

237 – 252

Bronze I

269 players (0.02 %)

116 – 116

- —

155 – 164

178 – 179

Unranked

531,600 players (45.74 %)

424 – 1.580

- —

- —

- —

 

MMR subdivision 2v2

Supersonic Legend

134 players (0.01 %)

1.865 – 1.885

- —

- —

- —

Grand Champion III

536 players (0.05 %)

1.752 – 1.773

1.775 – 1.807

1.808 – 1.832

1.843 – 1.857

Grand Champion II

3,023 players (0.26 %)

1.627 – 1.653

1.654 – 1.674

1.688 – 1.709

1.722 – 1.739

Grand Champion I

14,702 players (1.27 %)

1.515 – 1.533

1.534 – 1.566

1.568 – 1.595

1.602 – 1.618

Champion III

20,508 players (1.77 %)

1.413 – 1.428

1.432 – 1.457

1.463 – 1.485

1.487 – 1.503

Champion II

28,452 players (2.46 %)

1.313 – 1.328

1.332 – 1.357

1.358 – 1.385

1.387 – 1.399

Champion I

42,654 players (3.68 %)

1.214 – 1.228

1.233 – 1.256

1.262 – 1.285

1.287 – 1.304

Diamond III

52,747 players (4.56 %)

1.115 – 1.128

1.130 – 1.156

1.159 – 1.185

1.187 – 1.200

Diamond II

62,476 players (5.40 %)

1.014 – 1.028

1.032 – 1.056

1.058 – 1.085

1.087 – 1.100

Diamond I

58,843 players (5.08 %)

934 – 943

945 – 967

968 – 988

992 – 1.002

Platinum III

58,057 players (5.02 %)

854 – 863

865 – 887

888 – 909

912 – 920

Platinum II

63,766 players (5.51 %)

773 – 783

785 – 807

808 – 829

832 – 840

Platinum I

70,886 players (6.12 %)

694 – 703

704 – 727

728 – 750

752 – 762

Gold III

68,371 players (5.91 %)

614 – 623

624 – 647

648 – 670

672 – 680

Gold II

49,586 players (4.28 %)

547 – 558

559 – 577

578 – 596

597 – 605

Gold I

42,717 players (3.69 %)

491 – 498

499 – 517

518 – 536

537 – 545

Silver III

29,096 players (2.51 %)

430 – 438

439 – 457

458 – 476

477 – 485

Silver II

20,076 players (1.73 %)

369 – 378

379 – 397

398 – 416

417 – 425

Silver I

11,390 players (0.98 %)

312 – 318

319 – 337

338 – 356

357 – 360

Bronze III

5,196 players (0.45 %)

247 – 258

261 – 277

278 – 296

297 – 307

Bronze II

1,980 players (0.17 %)

192 – 198

202 – 217

218 – 236

237 – 250

Bronze I

908 players (0.08 %)

0 – 0

126 – 139

150 – 170

173 – 178

Unranked

451,531 players (39.00 %)

388 – 1.540

- —

- —

- —

 

MMR subdivision 1v1

Rank

Div I

Div II

Div III

Div IV

Supersonic Legend

181 players (0.02 %)

1.348 – 1.372

- —

- —

- —

Grand Champion III

302 players (0.03 %)

1.287 – 1.298

1.300 – 1.316

1.318 – 1.333

1.337 – 1.352

Grand Champion II

1,145 players (0.12 %)

1.226 – 1.238

1.240 – 1.254

1.258 – 1.276

1.277 – 1.291

Grand Champion I

3,212 players (0.33 %)

1.166 – 1.178

1.180 – 1.187

1.200 – 1.215

1.217 – 1.225

Champion III

3,720 players (0.38 %)

1.105 – 1.118

1.120 – 1.133

1.139 – 1.155

1.157 – 1.165

Champion II

4,478 players (0.46 %)

1.045 – 1.058

1.060 – 1.074

1.078 – 1.095

1.097 – 1.106

Champion I

6,112 players (0.63 %)

987 – 998

1.000 – 1.013

1.018 – 1.034

1.037 – 1.044

Diamond III

7,191 players (0.74 %)

925 – 938

940 – 957

960 – 975

977 – 985

Diamond II

10,115 players (1.03 %)

867 – 878

880 – 896

898 – 915

917 – 926

Diamond I

15,056 players (1.54 %)

807 – 818

820 – 836

839 – 855

857 – 866

Platinum III

17,237 players (1.76 %)

747 – 758

759 – 777

779 – 795

797 – 802

Platinum II

23,309 players (2.38 %)

687 – 698

699 – 717

718 – 735

737 – 745

Platinum I

32,970 players (3.37 %)

635 – 638

639 – 657

658 – 676

677 – 686

Gold III

30,132 players (3.08 %)

573 – 578

579 – 597

598 – 616

617 – 626

Gold II

31,626 players (3.24 %)

513 – 518

519 – 537

538 – 556

557 – 565

Gold I

25,066 players (2.56 %)

454 – 458

459 – 477

478 – 496

497 – 502

Silver III

12,656 players (1.29 %)

389 – 398

399 – 417

418 – 436

437 – 453

Silver II

7,028 players (0.72 %)

323 – 338

339 – 357

358 – 376

377 – 394

Silver I

2,764 players (0.28 %)

275 – 278

279 – 297

302 – 316

317 – 334

Bronze III

913 players (0.09 %)

208 – 218

220 – 237

239 – 256

257 – 259

Bronze II

183 players (0.02 %)

- —

- —

187 – 195

197 – 207

Bronze I

110 players (0.01 %)

0 – 0

- —

- —

- —

Unranked

741,988 players (75.91 %)

453 – 1.180

- —

- —

- —

In Competitive Mode in Rocket League, players are ranked according to an MMR (Match Making Rating) system. However, a player's MMR value is not normally viewable and is only visible on PC with the BakkesMod modification.

During the first ten placement matches, the player receives or loses up to 50 MMR per match won and lost. This quickly assigns appropriate ranks to players. After the placement matches, the player receives either +8 or -8 MMR per match.

Seasons and inactivity

The ranks earned do not remain permanent. They are only valid for one season, which usually lasts for several months. At the end of each season, all players receive special rewards depending on the rank they have earned. To receive a season reward for a rank, a player must have ten wins at that rank or higher. Each reward must be earned; a silver reward cannot be earned until the bronze reward has been earned. Therefore, in order to receive all rewards, the player must play at least 70 matches (6 ranks of 10 wins + 10 placement matches).

After the end of a season, the next one starts immediately afterwards. Each player will be subject to a soft reset in each mode in which they have earned a rank. This resets all ranking matches and the player must replay them in each mode. As a rule of thumb, if the player wins half of the games, he will get his previous rank back. If he wins more or less games, they will count as a normal ranked game. So you always end up near your outdated rank.

In case of inactivity, i.e. not playing a competition-based mode for several weeks during an ongoing season, the player is subjected to a Slightly Soft Reset. This requires him to replay a portion of his placement matches, usually two or three. The games are scored as normal competitive play and count towards rank. The season reward progress remains.

Ranks and Items

The points (XP) earned in the game increase the level. A level increase is rewarded with a random item, and ranks can also be unlocked depending on the level. These are displayed under the name and give an indication of the approximate total playing time of the player.

Level

Rank

from 20

Veteran

from 40 up

Expert

from 60

Master

from 80

Legend

from 100

Rocketmaster

from 200

Elite challenger

from 300

All-Star

from 400

Superstar

from 500

Biggest rival

from 600

Outstanding champion

from 700

Supersonic Legend

from 800

Ultimate ball artist

from 900

Rocketmaster Elite

from 1000

Rocket Demigod

Just like points, until the December 2019 update, after playing a game with a certain probability, you received crates that contained items and could be opened with paid keys or free decoders. Psyonix announced a new looting system on October 1, 2019, to replace crates and keys at the end of the year. The move was explained as trying to make the whole process less luck-based and show players directly what exactly they're getting for their money. The new system is called "Blueprints". Since the Blueprint update, instead of boxes, the player receives so-called Blueprints, which are attributed to a special cosmetic item. By paying credits, the new real money currency introduced in this update, you can craft and use this item. Since the March 2020 update, Blueprints can be traded with other players, just like crates before.


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