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Jerk (physics): the rate of change of acceleration

Jerk is the time rate of change of acceleration, a vector quantity measured in m/s³. It matters in ride comfort, control systems and mechanical design, and is related to concepts such as 'yank' and higher derivatives.

In classical mechanics, jerk is the instantaneous rate at which an object's acceleration changes with time. Put differently, it is the derivative of acceleration with respect to time and sits one order above acceleration in the hierarchy of time derivatives of position. The term is sometimes called jolt (chiefly in British English), surge or lurch; related terminology and formal definitions can be found in discussions of change in acceleration and of the mathematical derivative operation.

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Nature and units

Jerk is a vector quantity: it has both magnitude and direction, just like velocity and acceleration. References to a scalar value usually specify the magnitude of the jerk vector rather than a separate scalar concept; for clarity see descriptions of scalar versus vector quantities. In SI units jerk is expressed as metres per second cubed (m/s3), sometimes written as m·s−3. The units derive directly from differentiating acceleration (m/s2) with respect to time, which introduces another division by seconds — analogous to the relation between velocity and position. Explanatory material on dimensional units is available under general notes about metres and seconds.

Practical importance and examples

While acceleration determines the forces a mass experiences, jerk governs how those forces change over time. Rapid changes in force are often felt as uncomfortable or damaging: for example, a sharp start or stop in an elevator or vehicle produces high jerk and can cause a sense of lurching. Engineers routinely limit jerk in motion profiles for robotics, automotive control, and passenger-carrying systems to improve comfort and reduce mechanical stress. Typical contexts include elevator design, roller-coaster engineering, and servo motion planning.

Jerk connects to other derived concepts. Multiplying jerk by mass yields a quantity sometimes colloquially called "yank," the time derivative of force. This relates to the fact that force is mass times acceleration; correspondingly, the time derivative of force is mass times jerk for constant mass. In more general dynamics, especially at relativistic speeds, force is more properly expressed as the time derivative of momentum rather than mass times acceleration; discussions of such limits touch on speed of light considerations and momentum derivatives in relativistic mechanics. Beyond jerk, engineers and physicists sometimes consider the fourth derivative of position (called snap or jounce) and even higher derivatives when very precise control of motion is required.

Computation and measurement

  • Continuous models: For smooth analytic motion, jerk is d^3x/dt^3, the third derivative of position with respect to time. This derivative can be calculated symbolically when the motion function is known.
  • Discrete measurements: In sampled or noisy data, finite-difference approximations are used. Because differentiation amplifies noise, practical estimation of jerk requires filtering or smoothing to avoid large spurious values.
  • Standards and limits: Some industries specify maximum jerk values to ensure comfort and safety; motion planners often include jerk constraints alongside velocity and acceleration limits.

Notable distinctions

Jerk is distinct from acceleration in both effect and control. Acceleration governs instantaneous force; jerk governs how quickly that force changes. Designers concerned with fatigue, vibration and human comfort pay special attention to jerk even when acceleration limits are within acceptable ranges. For further background reading on basic kinematics, see general introductions to acceleration and derivatives via the linked topic anchors above.

For mathematical treatments or engineering guidelines, see introductory texts on kinematics and control systems and consult domain-specific standards where jerk limits are formally defined. Additional cross-references and learning resources appear in materials about motion derivatives and mechanical design best practices, including linked primers on the fundamental concepts noted earlier: definition, derivative, vector properties, and the unit and measurement anchors above.

Example elevator

The diagram shows for an exemplary movement of an elevator from position -6 to position +6 the relation between jerk, acceleration, velocity and displacement (the piecewise linear course of the acceleration is typical for a change of jerk (fourth derivative of the displacement after time) equal to zero):

  • In the first phase (0-1) the jerk is constantly greater than zero and the acceleration thus increases linearly, the velocity quadratically and the distance covered cubically.
  • In the second phase (1-2) the jerk is zero, the acceleration is therefore constant. The velocity changes linearly and the distance covered quadratically.
  • In the third phase (2-3), the jerk is constantly less than zero and the acceleration decreases linearly. The speed thus increases more and more slowly.
  • In the fourth phase (3-4), the jerk and also the acceleration are zero. The speed is constant and the distance covered increases linearly.
  • In the fifth phase (4-5), the jerk is constantly less than zero. The acceleration becomes more and more negative, thus acting as a deceleration, and the speed decreases more and more.
  • In the sixth phase (5-6), the jerk is zero and the acceleration is at a constant negative value. The speed decreases linearly.
  • In the seventh phase (6-7), the jerk has a positive value again, the negative acceleration becomes zero and the speed goes back to zero. At the end of the seventh phase, the movement comes to a standstill at position 6.

The entire time sequence is controlled so that the final position of the elevator is reached exactly. For acceleration and jerk, values are taken into account that are perceived as pleasant and comfortable.

The example could be applied in principle with other numerical values also to a moving train, which runs over a switch on a parallel track. The quantities jerk, acceleration, speed and location shown are then to be understood in the transverse direction.

However, the jerk curves shown are rather theoretical. During operation, e.g. in the case of traction elevators, oscillations can occur which cause the accelerations to be significantly greater than the nominal values.

Jerk for vehicles

In vehicles, the reason for jerks is often a change in load (e.g. during partial jerking). A distinction is made between longitudinal and lateral jerk. Longitudinal jerk is the change in longitudinal acceleration over time, while lateral jerk is a change in lateral acceleration over time. This means that longitudinal jerk in a vehicle is caused by sudden starting or braking, while lateral jerk is caused by a sudden change in the steering wheel angle in a moving automobile. In the case of electronic steering systems, the additional functions can also cause jerks without actuating the steering wheel. For safety reasons, these must be limited to 5 m/s3 (ECE R79).

The designations longitudinal and transverse already indicate that these accelerations are components in a reference system fixed to the vehicle. If the components do not change, the jerk is zero. In stationary circular motion, the acceleration vector always points to the center of the circle; viewed from the outside, it therefore changes. In the vehicle-fixed coordinate system, on the other hand, the same acceleration vector remains constant.

Longitudinal pressure

The faster braking is initiated or terminated, the higher the jerk. Abruptly initiated braking (emergency braking) is associated with a high jerk. If the occupant has not adjusted quickly enough and does not brace himself, he will be thrown forward (absorbed by the seat belt in the car) when driving forward, and pressed into the seat when driving backward. Since it still takes a certain amount of time to apply the brakes even during emergency braking, the jerk remains a finite value.

If the brake remains effective at its maximum force until the vehicle comes to a standstill, a theoretically infinite jerk occurs at the end of the braking distance because the deceleration (= negative acceleration) ends suddenly, i.e. in time duration zero. As a result, the occupant is thrown into the chair by his own muscular force (supporting force) or, if he has been completely passive, by the force exerted by the belt and then thrown back by the spring force of the chair. However, time passes for these movements. This makes the jerk finite, i.e. softened. In addition, elastic elements on the vehicle (tires, wheel suspension, etc.) relax, which also takes at least some time.

In normal operation, the experienced driver releases the brake slowly before reaching standstill, thus extending the decrease in deceleration over time so that the jerk is reduced to a minimum.

Transverse pressure

The transverse jerk kas a special case of the jerk is the change of the centripetal acceleration a_{r}as a function of time t:

k={{\mathrm {d}}a_{{r}}(t) \over {\mathrm {d}}t}

The centripetal acceleration of a vehicle depends on its velocity vand the curvature κ {\displaystyle \kappa ={\tfrac {1}{r}}}the path, where rthe radius of the circle of curvature:

{\displaystyle a_{r}={\frac {v^{2}}{r}}=v^{2}\,\kappa \Rightarrow k=v^{2}\,{\dot {\kappa }}.}

The curvature is sgiven as a function of path length the routing elements used. With κ{\displaystyle {\dot {\kappa }}=v\cdot {\frac {\mathrm {d} \kappa (s)}{\mathrm {d} s}}}thus results for the transverse pressure:

{\displaystyle k=v^{3}\,{\frac {\mathrm {d} \kappa (s)}{\mathrm {d} s}}.}

A transverse jerk occurs, for example, when the radius of a circular motion changes. If a circular arc immediately follows a straight line in a route, e.g. a rail track, the centripetal acceleration of rail-bound vehicles changes abruptly at this point. This means that the time for this change is almost zero and the lateral pressure becomes extremely high. If a clothoid is used as the connecting element between the straight line and the arc, the centripetal acceleration changes linearly during the time required to pass through the clothoid. Therefore, the transverse pressure is correspondingly lower.

In sections where the vehicle is moving in a straight line or at constant speed on a circular path, the centripetal acceleration does not change. The lateral pressure is therefore zero.

When planning train paths, care must be taken to ensure that the transverse pressure does not exceed a limit value of 0.4 to 0.6 m/s³, depending on the design speed and the ride comfort to be achieved for a line. In extreme cases, such as high-speed trains, the use of transition curves other than the clothoid can be used to ensure that the transverse pressure at the beginning of the transition curve does not set in abruptly but gradually.

Jerk change

The jerk change s (jounce, snap), sometimes called bang, is a term from analytical modeling of rail vehicle vehicle dynamics and is the first derivative of jerk with respect to time.

{\displaystyle s(t)={\dot {j}}(t)}

where tis time, ais acceleration, vis velocity, and xlocation (and j). The SI unit of jerk change is accordingly {\displaystyle {\frac {\mathrm {m} }{\mathrm {s} ^{4}}}}.

The change of jerk plays a theoretical role in these models, at least in the case of a piecewise continuous differentiation or integration the change of jerk is assumed to be equal to zero and in this way a solution of the corresponding equation systems is possible.

Questions and answers

Q: What is jerk?

A: Jerk is the change in the acceleration of an object. Mathematically, it is the derivative, or rate of change of acceleration by time.

Q: What other names are used to refer to jerk?

A: Jerk is also called jolt (in British English), surge, or lurch.

Q: Is jerk a vector or scalar value?

A: Jerk is a vector and there is no word for its scalar value.

Q: How is jerk measured?

A: Jerk is measured in metres per second cubed (m/s^3).

Q: What can yank be thought as in terms of jerk?

A: Yank can be thought as a force in terms of jerk. Force is mass times acceleration and similarly, Yank is mass times jerk; it's also the derivative of the force.

Q: How does this change when an object moves near the speed of light?

A: When an object moves near the speed of light, a force may be written as the derivative of momentum instead; in this case, Yank would then be the rate of change of that derivative.

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