Fable (2004 video game)
Fable is a 2004 action role-playing game by Big Blue Box and Lionhead Studios for Xbox, Windows and Mac. It introduced a morality system that altered appearance and story, and launched the Fable series.
Fable is an action role-playing video game first released in 2004 for the Xbox and later for Windows and Mac OS X. Developed by Big Blue Box in association with Lionhead Studios, the title established a distinctive blend of open-world exploration, story-driven quests and a visible morality system that influences how characters and the world react to the player.
Image gallery
5 ImagesGameplay and features
Players control a single hero who grows in power and reputation through quests, combat and interactions with non-player characters. The game combines melee, ranged and magical combat with character progression based on experience and skill choices. A central mechanic is the morality/reputation system: decisions labelled as virtuous or vile change the hero's appearance, dialogue options and how townspeople treat them. The world—called Albion—contains towns, dungeons and shops, and the economy allows the hero to buy equipment, invest in property and influence local events.
Design elements
- Character customization: appearance, skills and equipment shape play style.
- Branching choices: moral decisions produce visible, persistent consequences.
- Quest structure: a mix of main story missions and side quests that expand the setting.
Development and release
Work on the game began under the working title "Project Ego" and took roughly four years, with a development team of around 70 people. Creative direction came from Lionhead’s leadership, and the main theme was composed by Danny Elfman. The original Xbox release arrived in September 2004, and an expanded edition titled Fable: The Lost Chapters followed in 2005 with additional content and improvements for console and PC platforms.
Reception and legacy
On release, Fable drew praise for its atmosphere, humor and the accessibility of its role-playing systems, and it received numerous industry awards while becoming one of the fastest-selling titles on Xbox at the time. Critics also noted shortcomings: some promised features were scaled back or omitted before launch, and later ports drew criticism for technical issues. Despite that, Fable established a franchise with several sequels and remakes and is often cited as an influential console RPG for its focus on player choice and a living, reactive world.
Further information
For more about the game’s platforms and editions, see entries on Xbox and Windows, or consult developer commentary and retrospectives that discuss how Fable shaped subsequent action-RPG design.
Questions and answers
Q: Who developed the video game Fable?
A: Big Blue Box and Lionhead Studios developed Fable.
Q: When was Fable first released in North America?
A: Fable was first released in North America on September 14, 2004.
Q: Was there an extended version of Fable released and, if so, when?
A: Yes, an extended version of Fable called Fable: The Lost Chapters was released for Xbox and Microsoft Windows in September 2005.
Q: What was Fable called during its early development?
A: Fable was called Project Ego during its early development.
Q: How long did it take to create Fable?
A: Fable took around four years to create.
Q: How many developers worked on the creation of Fable?
A: Around 70 developers worked on the creation of Fable.
Q: Whocomposed the theme music for Fable?
A: Danny Elfman composed the theme music for Fable.
Related articles
Author
AlegsaOnline.com Fable (2004 video game) Leandro Alegsa
URL: https://en.alegsaonline.com/art/33176
Sources
- usatoday30.usatoday.com : "'Fable' weaves fun fantasy adventure" · web.archive.org
- ca.ign.com : "Danny Elfman Does Fable" · web.archive.org