Overview
The EVO Smart Console is a hybrid media PC and niche game console developed by the company Envizions. Marketed in the same era as mainstream seventh-generation platforms, it positioned itself between traditional consoles and home computers by combining multimedia playback, Internet connectivity and a modest library of bundled games.
Hardware and software
Envizions equipped the system with consumer PC-style storage and memory — the platform shipped with a 120 GB hard drive and 2 GB of RAM — and offered output suitable for high-definition (HD) displays. Internally it ran a Linux-based environment: the vendor described the software as derived from Fedora and built on the Linux family of systems. The device was presented as a multifunction box rather than a closed, cartridge-based video game console.
Included software and capabilities
The console shipped with a small selection of preinstalled titles, notably SuperTux, Kobo Deluxe and Kid Destiny, which are examples of open-source or independently produced games. Envizions also emphasized web and network features: the unit could access the Internet and support media playback, making it useful as a home entertainment hub in addition to gaming. The company claimed the platform could run some Windows games, reflecting its PC-oriented design and flexible software base.
History and release
The product first appeared in a beta form called EVO: Phase One on October 20, 2006, with a final consumer version released in late 2008. The project attracted attention for its alternative approach to console design — blending open-source software and PC components — but it remained a small-scale entry compared with major console manufacturers of the period.
Use cases and audience
The EVO Smart Console appealed to hobbyists, Linux enthusiasts and users who preferred an open platform that could serve as both a media center and a gaming device. Its reliance on open-source titles and PC-like storage made it attractive for experimentation, software customization and local media management rather than as a mainstream gaming ecosystem.
Notable distinctions
- Open, Linux-derived environment rather than a proprietary console OS (operating system).
- Combined media playback, Internet access and gaming in a single small-form appliance.
- Shipped with community-oriented games and targeted a niche market rather than mass retail.