What is the Doom engine?
Q: What is the Doom engine?
A: The Doom engine is the computer code behind the video game Doom. It is also used by several other games, including Doom 2 (but not Doom 3, which has its own engine). Heavily modified versions of the Doom engine are used in Heretic, Hexen, and Strife.
Q: How does the Doom engine represent 3D levels?
A: The Doom engine uses a technique called binary space partitioning to represent 3D levels in a way that a computer can process quickly.
Q: What language is the Doom Engine written in?
A: The Doom Engine is written mostly in C.
Q: Is there an open source version of the Doom Engine available?
A: Yes, the source code for the doom engine has been released for free under the GNU General Public License. Many fans have made their own modified versions called source ports as well.
Q: What are some popular source ports of the original doom engine?
A: Popular source ports include Boom, PrBoom, PrBoom+, Zdoom, and Chocolate Doom.
Q: What structures does the doom engine use internally to represent levels?
A: The doom engine represents levels internally using structures called linedefs, sidedefs, sectors, verticies, and things (meaning monsters, items decorations etc.).
Q: How does it read data from files?
A:The doom engine reads levels and other data from a file called a WAD.