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Touchscreen: technology, types, history and common uses

A touchscreen is an input and display surface that responds to touch. This article explains how touchscreens work, main sensing methods, typical applications, strengths and limitations.

Touchscreen describes a display that accepts input when a user touches the surface. Unlike operating a system with a mouse or a keyboard, a touchscreen combines output and direct input on the same panel. It is effectively a display integrated with sensing layers, similar in spirit to a touchpad but intended to present visual content as well as receive gestures from a finger or a screen-compatible stylus.

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How touchscreens work

Most touchscreen systems consist of a front glass or plastic layer and one or more sensing layers beneath. When the top layer is touched, the sensor detects a change and translates it into coordinates and gestures. Common sensing approaches include capacitive and resistive technologies, plus several optical or acoustic variations. Each method determines touch position in a different way and has distinct strengths for cost, durability and input accuracy.

Common types

  • Capacitive — uses the body’s electrical properties to detect touch; widely used in modern phones and tablets.
  • Resistive — based on pressure between layers; usable with gloved hands or any stylus, common in budget or industrial devices.
  • Optical/Infrared — senses interruptions in light beams across the surface; durable and works with many input objects.
  • Acoustic/Surface Acoustic Wave — uses sound waves along the screen surface; provides high clarity but can be affected by contaminants.

History and development

Research and prototypes for touch-sensitive displays began in the mid-20th century; as materials, sensors and controllers improved, touchscreens became practical for consumer electronics. The arrival of capacitive multi-touch systems and compact, low-power controllers helped popularize them in handheld devices and tablets. Today the technology is produced at many scales and price points.

Applications and examples

Touchscreens appear in a wide range of devices, from small handhelds to large public kiosks. They are the primary input method on most smartphones and tablet computers, and are also used in point-of-sale terminals, information kiosks, ATMs, vehicle infotainment systems and industrial control panels. Integrations vary: some systems are optimized for precision stylus input, others for quick finger gestures.

Advantages, limitations and accessibility

Advantages include intuitive direct interaction and reduced need for separate input devices, while limitations can include screen glare, fingerprints, lower precision for fine tasks, and reduced usability for some accessibility needs. Designers address these issues with larger targets, haptic feedback, alternate physical controls and software accessibility features. For more general background see a brief overview of touch input on a computer and how different screen technologies compare.

Because touchscreens merge display and control, they continue to influence interface design and product form factors. Their flexibility allows simple, direct interaction for many everyday tasks as well as specialized functions in professional and industrial settings.

Applications

Touchscreens are used as information monitors, for example at trade fairs, for orientation in large department stores, for operating smartphones or for timetable information at railway stations. From time to time, touchscreens can also be found in the shop windows of pharmacies or tour operators, which can be used to call up detailed information. In addition, touchscreens are used in slot machines and arcade games. They are also often used to control machines in industry (industrial PCs), in particular because they are less susceptible to dirt than other input devices such as keyboards. Some banks have ATMs with touchscreen displays. In banks, they are increasingly used for transfer terminals, with SAW (Surface Acoustic Wave) technology being used because it is relatively vandal-proof. Due to its glass surface, it does not scratch and damage as quickly as, for example, resistive systems with ITO foil as a surface.

Touch screen terminals that are used for public information dissemination are called point of interest (POI) or kiosk systems in the IT industry. Terminals that are used for sales are called point of sale or abbreviated POS. Contrary to the high expectations of the economy and the IT industry, the latter have only gained limited acceptance. The reasons for this, apart from the maintenance effort for the devices, are often the lack of adaptation of the software to the special operating conditions of the touch screen devices or often simply the unergonomic and unattractive software and lack of benefit for the operators.

In newer, modern cars, multifunction displays are increasingly being designed as touchscreens. New technologies even offer electronically generated, tactile perceptibility here.

In the meantime, touchscreens have become widespread in home systems, especially in the field of PDAs, tablet PCs, smartphones, digital cameras and in the game consoles Nintendo DS, PlayStation Vita and Wii U. The input pens (also: stylus) used in the past due to the small screens and the user interfaces not adapted to them are quite unergonomic and have long prevented the breakthrough of touchscreens in this area. Only with the projected capacitive systems (first in the LG Prada) has this changed permanently.

A touchscreen does not need to be mounted in front of a display, it can also be used as a replacement for a membrane keyboard. For this purpose, a printed (polyester) foil is applied behind the touchscreen (at the place where the computer screen normally sits). There are various approaches to detach touchscreens completely from physical monitors in order to also make projections of user interfaces usable interactively. An example of this is the "Virtual Touchscreen" from Siemens, which has since been discontinued, or various systems from the Fraunhofer-Gesellschaft.

Application examples for hybrid systems

These systems use several techniques to compensate for each other's disadvantages.

  • Samsung Galaxy Note and successor
    • Capacitive technology is used for hand input and inductive for the S-Pen, with inductive technology having increased priority.
  • Microsoft Surface Pro
  • iPad Pro
  • Various graphics tablets in the medium to higher price range
    • Pen is prioritized over hand to allow undisturbed writing

Application examples for optical touch screens

  • Measuring devices
  • Bank terminals
  • HP-150
  • Sony PRS-650 eReader
  • Kindle Touch
  • Tolino Shine
  • Evoluce ONE (optical sensors track an unlimited number of touches on or above the surface)

Questions and answers

Q: What is a touchscreen?

A: A touchscreen is a computer screen that one can use by touching it with a finger or a stylus pen.

Q: How is a touchscreen different from a regular computer screen?

A: A touchscreen is different from a regular computer screen because one can use it by touching it with a finger or a stylus pen, instead of using a mouse and keyboard.

Q: Can all devices use touchscreens?

A: Yes, all kinds of devices, both big and small, can use touchscreens.

Q: Which are the most widely known devices that use touchscreens?

A: The most widely known and used products that use touchscreens are tablet computers and smartphones.

Q: How would you describe a touchscreen?

A: A touchscreen can be described as a touchpad with a screen built-in to it.

Q: Why have touchscreens become so popular?

A: Touchscreens have become so popular because of their convenience and ease of use, especially in devices like tablet computers and smartphones.

Q: Is a stylus pen necessary to use a touchscreen?

A: No, you can use your finger to operate a touchscreen. However, a stylus pen can provide more precision and accuracy.

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